Bible App Design Ideation
A project to demonstrate my process from initial request to design-review-ready user interface.
Problem
23 percent of Millennials and Gen-Xers reported using the Bible in a digital format several times per week. YouVersion can encourage and reward their engagement by:
Approach The project was presented from this request: "Redesign the flow and UI for completing plan days and finishing a plan." To design effectively, I needed to understand "Why?" first. Starting from "Why", which involved secondary research sources, I crafted a focused problem statement (see Problem above). The problem statement serves to: |
- Clarify context for user needs and organizational goals.
- Create a shared understanding among stakeholders and project collaborators.
- Compare design impact against.
1. Discovery Research
- Understand a general layout of the app through exploration to gain insights for all the locations a user encounters an opportunity to engage in plans.
- Seek out sources to understand how people engage in a digital Bible.
- Choose design tenets to design from, encouraging engagement with plans.
2. Design - Craft an interaction and interface design targeted to make an impact on:
- Daily reading plan completion rates.
- Plan completion rates.
Discovery Research
A literature review provided an understanding of American YouVersion user goals, motivations, and behaviors.
- Six in 10 Americans believe the Bible has transformed their life and 2/3 of Americans are curious to know more about what the Bible says.
- YouVersion plans in English were the most common.
- YouVersion users were 24 times more likely to read a chapter than to complete a reading plan.
Provisional Persona
A Provisional Persona was created from sources related to digital Bible use and App reviews. The persona provides a focus for design outcomes and testing. Design Tenets The YouVersion Bible app is a sovereign app, intended to engage users for a period of time. Designing for habits as illustrated in Hooked by Nir Eyal provides a frame for Design Tenets.
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Interaction Design
App Reviews indicate user pain when they missed a day and lost their streaks. To encourage engagement,
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An abbreviated Service Blueprint serves as an artifact for conversation between project managers, development, and design.
Wireframes
An updated card navigation on the home page focused on plans for specific users:
Sketches to explore ideas before jumping into a digital tool.
An updated card navigation on the home page focused on plans for specific users:
- Signed In
- Selected at least one plan
Sketches to explore ideas before jumping into a digital tool.
The Home page for these users started with information about their plans, with a clear CTA to read or listen. Buttons open to the selected plan.
Approach to digital wireframe designs:
Approach to digital wireframe designs:
- Reconfigure existing elements for speed to development.
- User-centric navigation and page layout to help users accomplish the goal of completing a selected plan.
- New elements to help uses engage with a plan with ease and simplicity.
Results
The annotated design documentation below illustrates user-centric designs for daily plan completion and plan completion. These designs are ready for a design review. Before implementation, the designs should be revised based on designer and stakeholder feedback and tested with users.
The annotated design documentation below illustrates user-centric designs for daily plan completion and plan completion. These designs are ready for a design review. Before implementation, the designs should be revised based on designer and stakeholder feedback and tested with users.
- Engagement with plans is encouraged by making plans the default first card for signed in users who have selected a plan. The default provides a trigger for user activity.
- Users will feel supported and celebrated when they finish a plan. The daily and plan celebration animations mark milestones of achievement for users, giving them a variable reward.
- If a user is not on track, the app 'helps' them through a "Catch me up" link, giving the user an opportunity for action.
- All plans have quick access to audio controls encouraging user action if the user is unable to read at that moment.
- When a day or plan is completed, a unique celebration and a notification sounds to celebrate the user's accomplishment, reinforcing their investment of time.
- Prototype of Catch Me Up. Would be improved by subtle animations.